Zagermann, J., Pfeil, U., Rädle, R., Jetter, H-C.
, Klokmose, C. N. & Reiterer, H. (2016).
When Tablets meet Tabletops: The Effect of Tabletop Size on Around-the-Table Collaboration with Personal Tablets. In
CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (pp. 5470-5481). Association for Computing Machinery.
https://doi.org/10.1145/2858036.2858224
Yon, J., Won, S. B., Cheng, S. W., Cheong, O.
& Wilkinson, B. T. (2016).
Approximating convex shapes with respect to symmetric difference under homotheties. In S. Fekete & A. Lubiw (Eds.),
32nd International Symposium on Computational Geometry, SoCG 2016 (Vol. 51, pp. 63.1-63.15). Schloss Dagstuhl- Leibniz-Zentrum fur Informatik GmbH, Dagstuhl Publishing.
https://doi.org/10.4230/LIPIcs.SoCG.2016.63
Xue, H., Kelmann, P., Inati, S.
, Sørensen, T. S. & Hansen, M. (2014).
3D High Resolution l1-SPIRiT Reconstruction on Gadgetron based Cloud: no. 1882. Abstract from Joint Annual Meeting ISMRM-ESMRMB, Milan, Italy.
http://www.ismrm.org/14/
Xue, H., Kelmann, P., Inati, S.
, Sørensen, T. S. & Hansen, M. (2014).
Distributed Computing on Gadgetron: A new paradigm for MRI reconstruction: no. 1579. Poster session presented at Joint Annual Meeting Ismrm-Esmrmb, Milan, Italy.
http://www.ismrm.org/14/program_files/TP05.htm
Xue, H., Inati, S.
, Sangild, T., Kellman, P. & Hansen, M. (2015).
Distributed MRI Reconstruction using Gadgetron based Cloud Computing.
Magnetic Resonance in Medicine,
73(3), 1015–1025.
https://doi.org/10.1002/mrm.25213
Xu, Y., Johnson, P. M., Moore, C. A.
, Brewer, R. S. & Takayama, J. (2013).
SGSEAM: Assessing serious game frameworks from a stakeholder experience perspective. In
Gamification 2013: Proceedings of the First International Conference on Gameful Design, Research, and Applications Enterprice Gamification Consultancy.
http://csdl.ics.hawaii.edu/techreports/2013/13-03/13-03.pdf
Xu, Y., Johnson, P. M., Lee, G. E., Moore, C. A.
& Brewer, R. S. (2014).
Makahiki: An open source serious game framework for sustainability education and conservation. In P. Kommers, T. Issa, T. Issa, D-F. Chang & P. Isaías (Eds.),
International Conference on Sustainability, Technology, and Education, STE 2014: proceedings (pp. 131-138). International Association for Development, IADIS.
http://www.iadisportal.org/digital-library/makahiki-an-open-source-serious-game-framework-for-sustainability-education-and-conservation
Xu, Z.
, Anderson, K., Lawson, R.
, Brooks, D. J. & Pavese, N. (2018).
Progression of sleep disorders spectrum in Parkinson's Disease: A 5 year clinical longitudinal study.
Movement Disorders,
33, S761-S762.
Wolff, S., Rohde, J., Toftegaard, T. S., Larsen, P. G., Lausdahl, K. G., Ribeiro, A. & Stender, M. H. (2010).
Optimizing Energy Usage in Private Households. In R. Prasad, S. Ohmori & D. Šimunić (Eds.),
Towards Green ICT (pp. 185-210). River Pulishers.