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Publication related to Center for Computational Thinking and Design

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Divitini, M., Giannakos, M., Mora, S., Papavlasopoulou, S. & Iversen, O. S. (2017). Make2Learn with IoT: Engaging Children into Joyful Design and Making of Interactive Connected Objects. In IDC 2017 - Proceedings of the 2017 ACM Conference on Interaction Design and Children: Proceedings of the 2017 Conference on Interaction (pp. 757-760). Association for Computing Machinery. https://doi.org/10.1145/3078072.3081312
Tordrup Heeager, L., Eldridge, A. B., Toft Møller, C. & Carugati, A. (2017). Motivational Factors for IT Compliance with a Mandated IS: the Case of a University. Paper presented at The 11th Mediterranean Conference on Information Systems, Genova, Italy.
Grønbæk, J. E., Korsgaard, H., Petersen, M. G., Henriksen Birk, M. & Krogh, P. G. (2017). Proxemic Transitions: Designing Shape-Changing Furniture for Informal Meetings. In CHI 2017 - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems: Explore, Innovate, Inspire (pp. 7029-7041) https://doi.org/10.1145/3025453.3025487
Nielsen, K. & Horst, S. (2017). Sammen om naturvidenskabsstrategien. MONA: Matematik og Naturfagsdidaktik, 2017(03), 61-71. https://tidsskrift.dk/mona/article/download/96861/145618
Krogh, P. G., Petersen, M. G., O'Hara, K. & Grønbæk, J. E. (2017). Sensitizing Concepts for Socio-Spatial Literacy in HCI. In CHI 2017 - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems: Explore, Innovate, Inspire (pp. 6449-6460). Association for Computing Machinery. https://doi.org/10.1145/3025453.3025756
Höök, K., Hummels, C., Isbister, K., Marti, P., Márquez Segura, E., Jonsson, M., Mueller, F. F., Sanches, P. A. N., Schiphorst, T., Ståhl, A., Svanaes, D., Trotto, A., Petersen, M. G. & Lim, Y. (2017). Soma-Based Design Theory. In CHI 2017 Extended Abstracts - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems: Explore, Innovate, Inspire (pp. 550-557). Association for Computing Machinery. https://doi.org/10.1145/3027063.3027082
Soon, W. (2017). Spinning Wheel of Life. In H. Pritchard, E. Snodgrass & M. Tyźlik-Carver (Eds.), Executing Practices (Vol. 6, pp. 103). Autonomedia. https://www.dropbox.com/sh/pmbwsr52fgcks9x/AAAd54l91AmTL_lU1FjCEmCXa?dl=0&preview=DB06_free.pdf
Barendregt, W., Börjesson, P., Eriksson, E. & Torgersson, O. (2017). StringForce: A Forced Collaborative Interaction Game for Special Education. In P. Blikstein & D. Abrahamson (Eds.), IDC 2017 - Proceedings of the 2017 ACM Conference on Interaction Design and Children: Proceedings of the 2017 Conference on Interaction Design and Children (pp. 713-716). Association for Computing Machinery. https://doi.org/10.1145/3078072.3091987
Bødker, S., Dindler, C., Halskov, K. & Iversen, O. S. (2016). Advances in Participatory Design. In CHI EA 2016: #chi4good - Extended Abstracts, 34th Annual CHI Conference on Human Factors in Computing Systems (pp. 984-987). Association for Computing Machinery. https://doi.org/10.1145/2851581.2856688
Dindler, C., Eriksson, E. & Dalsgaard, P. (2016). A Large-Scale Design Thinking Project Seen from the Perspective of Participants. In Proceedings of the 9th Nordic Conference on Human-Computer Interaction: Game-Changing Design, NordiCHI 2016 Article a54 Association for Computing Machinery. https://doi.org/10.1145/2971485.2971559
Rasmussen, M. K., Merritt, T. R., Alonso, M. B. & Petersen, M. G. (2016). Balancing User and System Control in Shape-Changing Interfaces: a Designerly Exploration. In TEI 2016 - Proceedings of the 10th Anniversary Conference on Tangible Embedded and Embodied Interaction (Vol. 2016, pp. 202-210). Association for Computing Machinery. https://doi.org/10.1145/2839462.2839499
Cattaneo, G., Frederiksen, L. & Carugati, A. (2016). Bang & Olufsen: Modulating strategic renewal through innovation and organizational design. In L. Välikangas, M. Gibbert, L. B. Nair, M. Paukku & I. Peixoto (Eds.), Strategic Innovation: The Definitive Guide to Outlier Strategies Article 23 Pearson Education.
Hourcade, J. P., Revelle, G., Zeising, A., Iversen, O. S., Pares, N., Bekker, T. & Read, J. (2016). Child-Computer Interaction SIG: New Challenges and Opportunities. In CHI EA 2016: #chi4good - Extended Abstracts, 34th Annual CHI Conference on Human Factors in Computing Systems (pp. 1123-1126). Association for Computing Machinery. https://doi.org/10.1145/2851581.2886433
Bouvin, N. O. & Klokmose, C. N. (2016). Classical Hypermedia Virtues on the Web with Webstrates. In HT 2016 - Proceedings of the 27th ACM Conference on Hypertext and Social Media (pp. 207-212). Association for Computing Machinery. https://doi.org/10.1145/2914586.2914622
Chun, W. B., Lam, P. & Soon, W. (2016). Computer Programming Education and Creative Arts. In O. T. Leino (Ed.), ISEA 2016 Hong Kong : Cultural revolution. Proceedings (pp. 399-400). School of Creative Media City University of Hong Kong. https://isea2016.scm.cityu.edu.hk/openconf/modules/request.php?module=oc_program&action=view.php&id=466&type=4&a=
Smith, R. C. & Otto, T. (2016). Cultures of the Future: Emergence and Intervention in Design Anthropology. In R. C. Smith, K. T. Vangkilde, M. G. Kjærsgaard, T. Otto, J. Halse & T. Binder (Eds.), Design Anthropological Futures (pp. 19-36). Routledge.
Grønbæk, J. E., Jakobsen, K., Petersen, M. G., Rasmussen, M. K., Winge, J. & Stougaard, J. (2016). Designing for Children's Collective Music Making: How Spatial Orientation and Configuration Matter. In W. Barendregt & M. Obaid (Eds.), Proceedings of the 9th Nordic Conference on Human-Computer Interaction: Game-Changing Design, NordiCHI 2016 Article 60 Association for Computing Machinery. https://doi.org/10.1145/2971485.2971552
Iversen, O. S., Smith, R. C., Blikstein, P., Eva Sophie, K. & Read, J. (2016). Digital fabrication in education: expanding the research towards design and reflective practices. International Journal of Child - Computer Interaction, 5(1-2), 1-2. https://doi.org/10.1016/j.ijcci.2016.01.001
Hjorth, M., Smith, R. C., Iversen, O. S., Loi, D. & Christensen, K. S. (2016). Educating the Reflective Educator: Design Processes and Digital Fabrication for the Classroom. In Proceedings of FabLearn 2016: 6th Annual Conference on Creativity and Making in Education (pp. 26-33). Association for Computing Machinery. https://doi.org/10.1145/3003397.3003401
Bossen, C., Dindler, C. & Iversen, O. S. (2016). Evaluation in participatory design: a literature survey. In PDC 2016: Participatory Design in an Era of Participation - Proceedings of the 14th Participatory Design Conference; Full Papers (Vol. 1, pp. 151-160). Association for Computing Machinery. https://doi.org/10.1145/2940299.2940303
Jakobsen, K., Stougaard, J., Petersen, M. G., Winge, J., Grønbæk, J. E. & Rasmussen, M. K. (2016). Expressivity in Open-ended Constructive Play: Building and Playing Musical Lego Instruments. In L. Anthony, G. Sim & R. Jones (Eds.), Proceedings of IDC 2016 - The 15th International Conference on Interaction Design and Children (pp. 46 - 57). Association for Computing Machinery. https://doi.org/10.1145/2930674.2930683
Jakobsen, K., Winge, J. & Petersen, M. G. (2016). Hitmachine: Collective Musical Expressivity for Novices. Paper presented at New Interfaces for Musical Expression 2016, Brisbane, Queensland, Australia.
Soon, W. (2016). Interfacing with questions: the unpredictability of live queries in the work of ‘Thousand Questions’. In T. Magnusson, C. Kiefer & S. Duffy (Eds.), Proceedings of the International Conference on Live Interfaces (pp. 199-205). Emute Lab, University of Sussex. http://www.liveinterfaces.org/proceedings2016.html
Kjærsgaard, M. G., Halse, J., Smith, R. C., Vangkilde, K. T., Binder, T. & Otto, T. (2016). Introduction: Design Anthropological Futures. In R. C. Smith, K. T. Vangkilde, M. G. Kjærsgaard, T. Otto, J. Halse & T. B. (Eds.), Design Anthropological Futures (pp. 1-16). Routledge. https://www.taylorfrancis.com/books/edit/10.4324/9781003085188/design-anthropological-futures-rachel-charlotte-smith-kasper-tang-vangkilde-mette-gislev-kjærsgaard-ton-otto-joachim-halse-thomas-binder
Soon, W. & Helen, P. (2016). Jsut Code. Videotage HK.
Barendregt, W., Bekker, T. M., Börjesson, P., Eriksson, E. & Torgersson, O. (2016). Legitimate participation in the classroom context - Adding learning goals to participatory design. In Proceedings of IDC 2016 - The 15th International Conference on Interaction Design and Children (pp. 167-174). Association for Computing Machinery. https://doi.org/10.1145/2930674.2930686
Eriksson, E., Heath, C., Barendregt, W., Torgersson, O., Ljungstrand, P., Swinkels, N. & Einebrant, E. (2016). Makerspace in School - Experiences from a Large-Scale National Testbed. Paper presented at FabLearn Europe, Preston, United Kingdom. http://fablearn.eu/2016/wp-content/uploads/sites/3/2018/10/FabLearnEU-7.pdf
Höök, K. H., Jonsson, M., Ståhl, A., Tholander, J., Robertson, T., Marti, P., Svanæs, D., Petersen, M. G., Forlizzi, J., Schiphorst, T., Isbister, K., Hummels, C., Klooster, S., Loke, L. & Khut, G. P. (2016). Move to Be Moved. In CHI EA 2016: #chi4good - Extended Abstracts, 34th Annual CHI Conference on Human Factors in Computing Systems (pp. 3301-3308). Association for Computing Machinery. https://doi.org/10.1145/2851581.2856470
Dalsgaard, P., Halskov, K. & Iversen, O. S. (2016). Participation Gestalt: analysing Participatory Qualities of Interaction in Public Space. In CHI 2016 - Proceedings, 34th Annual CHI Conference on Human Factors in Computing Systems: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (pp. 4435-4446). Association for Computing Machinery. https://doi.org/10.1145/2858036.2858147
Bossen, C., Smith, R. C., Kanstrup, A. M., Huybrecths, L., Vines, J. & Bødker, K. (2016). Participatory design in an era of participation. Unspecified journal, 2, vii-ix.
Eriksson, E., Börjesson, P., Barendregt, W., Torgersson, O., Heath, C., Ljungstrand, P., Swinkels, N. & Einebrant, E. (2016). Perspectives on Digital Fabrication and Making in Special Education. In Perspectives on Digital Fabrication and Making in Special Education http://fablearn.eu/2016/wp-content/uploads/sites/3/2018/10/25.-Fablearn-Special-education_poster_final1.pdf
Bossen, C., Smith, R. C., Kanstrup, A. M., McDonnell, J., Teli, M. & Bødker, K. (Eds.) (2016). Proceedings of the 14th Participatory Design Conference Vol.I: Full papers . Association for Computing Machinery.
Bossen, C., Smith, R. C., Kanstrup, A. M., Huybrechts, L., Vines, J. & Bødker, K. (Eds.) (2016). Proceedings of the 14th Participatory Design Conference Vol. II: Short Papers, Interactive Exhibitions, Workshops. Association for Computing Machinery.
Østergaard Laursen, C., Pedersen, S., Merritt, T. R. & Caprani, O. (2016). Robot-Supported Food Experiences: Exploring Aesthetic Plating with Design Prototypes. In J. T.K.V.Koh, B. J. Dunstan, D. Silvera-Tawil & M. Velonaki (Eds.), Cultural Robotics - 1st International Workshop, CR 2015 and Held as Part of IEEE RO-MAN 2015, Revised Selected Papers: First International Workshop, CR 2015, Held as Part of IEEE RO-MAN 2015, Kobe, Japan, August 31, 2015. Revised Selected Papers (Vol. 9549, pp. 107-130). Springer. https://doi.org/10.1007/978-3-319-42945-8_10
Rasmussen, M. K., Troiano, G. M., Petersen, M. G., Simonsen, J. G. & Hornbæk, K. (2016). Sketching Shape-changing Interfaces: Exploring Vocabulary, Metaphor Use, and Affordances. In CHI 2016 - Proceedings, 34th Annual CHI Conference on Human Factors in Computing Systems: CHI'16 (Vol. 2016, pp. 2740-2751). Association for Computing Machinery. https://doi.org/10.1145/2858036.2858183
Ljungblad, S., Torgersson, O., Claesson, I. S., Ornäs, V. H. A., Klockars, K., Eriksson, E. & Keitsch, M. (2016). The clothesline approach to notions concerning the H in HCI. In Proceedings of the 9th Nordic Conference on Human-Computer Interaction: Game-Changing Design, NordiCHI 2016 Article a133 Association for Computing Machinery. https://doi.org/10.1145/2971485.2987667
Ljungblad, S., Klockars, K., Torgersson, O., Eriksson, E., Hjort Af Ornäs, V., Stewart Claesson, I. & Keitsch, M. (2016). The clothesline approach to notions in participatory design. In A. M. Kanstrup, J. Vines, L. Huybrechts, R. C. Smith, K. Bodker & C. Bossen (Eds.), PDC 2016: Participatory Design in an Era of Participation - Proceedings of the 14th Participatory Design Conference; Short Papers, Interactive Exhibitions, Workshops (pp. 113-114). Association for Computing Machinery. https://doi.org/10.1145/2948076.2948100
Barendregt, W., Bekker, M. M., Börjesson, P., Eriksson, E. & Torgersson, O. (2016). The role definition matrix: Creating a shared understanding of children's participation in the design process. In Proceedings of IDC 2016 - The 15th International Conference on Interaction Design and Children (pp. 577-582). Association for Computing Machinery. https://doi.org/10.1145/2930674.2935999
Andersen, P., Svejvig, P. & Carugati, A. (2016). The Role of Institutional Logics in Shaping Architecture Governance: A Case Study. In Proceedings of the 76th Annual Meeting of the Academy of Management (Vol. 2016, pp. 1895-1900). Article 18081 Academy of Management. https://doi.org/10.5465/AMBPP.2016.44