Special talk by Stefania Serafin on Sonic interaction design and multisensory experiences
Info about event
Time
Location
Nygaard-295
Title: Sonic interaction design and multisensory experiences
Abstract:
Immersive audio can become a central component of future human–computer interaction. In this talk I will show how sound is not merely an output modality but a core element shaping multisensory perception, interaction, and accessibility in extended reality (XR). Drawing on research from the Multisensory Experience Lab—including spatial audio design, personalized HRTF modelling, VR for hearing health, and multisensory interaction design—I illustrate how immersive audio can transform how people engage with virtual environments. By bridging sonic interaction design and multisensory experiences, this work points toward a future of more inclusive, perceptually aware, and human-centered immersive systems.