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Augmented, Mixed & Extended Reality (AR/MR/XR)

Research Focus

Augmented Reality (AR) is a technology that enhances the real world by overlaying digital information - for example  images, sounds, or  3D data - onto the physical environment in real time. As AR continues to evolve, it has the potential to fundamentally change how we interact with technology, enabling more immersive, intuitive, and context-aware experiences across various domains. We contribute to the advancement of AR in all its key aspects, including tracking algorithms, display and rendering technologies, and user interaction methods. Our work also spans a wide range of applications, from collaborative tools and cognitive augmentation to sports, entertainment, and industrial use cases, pushing the boundaries of what AR can achieve. 

Social Impact

The societal impact of Augmented Reality (AR) is profound, as it reshapes how we perceive, interact with, and interpret the world around us. By blending digital content seamlessly with the physical environment, AR has the potential to enhance education, improve workplace efficiency, support remote collaboration, and make complex information more accessible and understandable. It can empower individuals with new ways of learning and communicating, while also transforming industries such as healthcare, manufacturing, and entertainment. However, as AR becomes more integrated into daily life, it also raises important questions around privacy, digital dependency, and equitable access. Addressing these challenges responsibly is essential to ensuring that AR benefits society as a whole. 

Key publications

David Mandl, Peter Mohr, Tobias Langlotz, Christoph Ebner, Shohei Mori, Stefanie Zollmann, Peter Roth, Denis Kalkofen (2021) Neural Cameras: Learning Camera Characteristics for Coherent Mixed Reality Rendering IEEE International Symposium on Mixed and Augmented Reality (IEEE ISMAR), 2021. 

Stefanie Zollmann, Tobias Langlotz, Moritz Loos, Wei Hong Lo, Lewis Baker (2019) ARSpectator: Exploring Augmented Reality for Sport Events Siggraph Asia Technical Briefs, 2019. 

Tobias Langlotz, Jonathan Sutton, Stefanie Zollmann, Yuta Itoh, and Holger Regenbrecht (2018) ChromaGlasses: Computational Glasses for Compensating Colour Blindness ACM CHI'18 Conference on Human Factors in Computing Systems (ACM CHI 2018), Montreal, 2018 Honourable Mention Award, Best of CHI at ACM Siggraph 

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