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Olav's Ph.D.-Thesis
ELEMENTS OF A THEORY OF DESIGN ARTEFACTS:
a contribution to critical systems development research
Summary
The empirical basis of the thesis comes from two projects. The
evaluation and redesign of an object-oriented source code debugger, and the
design of computer support for preproduction work together with users planning
a major Danish music festival.
The thesis offers a materialist and dialectical framework for understanding and
influencing the field of use and design of computer artefacts. The framework is
materialist because it insists on the reality of the material world and the
material character of mental phenomena; it is dialectical because it rejects
the idea that human life is a mechanical product of its material basis; the
mental and the material are mutually determining in a dialectical relation. The
thesis points to activity theory as a possible basic vocabulary in systems
development research; integrating the relevant and necessary aspects involved
in designing computer artefacts, not as being operational at all levels, but as
a general "world view" under which relevant sub-fields are integrated.
The thesis emphasises material mediation in design by introducing the concept
of design artefacts as a unifying perspective on systems development. This
concept is based on a dialectical materialist approach comprising activity
theory as a general perspective (mainly Engeström), and specifically the
notion of primary, secondary and tertiary artefacts (Wartofsky), this
background is complemented with the notion of boundary objects (Star), as
mediators in boundary zones. The argument of the thesis is based on the tenet
of activity theory that human praxis is mediated by artefacts and is
continually changing in the process of sociocultural development; and the
notion of historical crystallisation of praxis into artefacts.
Systems development is understood as a heteropraxial zone of change though
construction and introduction of new computer artefacts; this zone is mediated
by design artefacts, which make different sense to the various praxes.
Four main themes are addressed. Firstly, the notion of design artefacts as an
integrating perspective on systems development research and praxis, is
introduced and developed. Secondly, a uniform notion of development tying use
and design together, is discussed in relation to designing for development in
use, and in relation to the notion of design as the transformation of
artefacts. Thirdly, a pragmatic philosophy of science based on the
understanding of theories as design artefacts, is proposed. Finally, the issue
of tertiary artefacts as mediators of innovation and creativity, setting an
agenda for a dialectical materialist theory not neglecting the individual
genius, is programmatically pointed to.
Design artefacts
The idea in activity theory that human endeavour is mediated by culturally
developing artefacts permeates the thesis. In understanding design and in
understanding the relation between research and design, this tenet is expressed
in the notion of design artefacts, which is the central concept introduced in
the thesis. With reference to Wartofsky's terminology, it is argued that design
artefacts are, or belong to, clusters of primary, secondary and tertiary
artefacts, each class simultaneously mediating different elements of the design
, implying that they mediate the direct production of the new computer
artefact, that they are representing the considered work praxis as well as
design work and, finally, that they take part in a non-productive off-line loop
of free imagination. With reference to the concept of boundary objects and the
concept of zone discussed by Engeström (1996) and others, it is argued
that design artefacts mediate design in a boundary zone, where heterogeneous
praxes meet to create the new. With reference to the distinction between
primary and secondary artefacts and the general tension in language between
meaning and sense (Vygotsky), it is argued that design artefacts have a
precarious double character often emerging as a conflict between principles and
praxis. The concept of design artefacts and mediation is a unifying concept in
the sense that it is possible to understand all outcomes of systems development
research, and computer science in general, as design artefacts, and to
appreciate the value of these outcomes according to how they mediate design.
Development in use and use in design
Through the issue of transparent interaction it is illustrated that computer
artefacts are changing during use without being altered technically. With
reference to the notion of crystallisation of activity into successive
generations of artefacts, it is argued that design can be understood as the
transformation of artefacts from the domain of use; thus, connecting design and
use, ensuring that the new computer artefact makes sense in the considered
praxis. Transformation of artefacts establishes a boundary zone of use and
design, the transformed artefacts being boundary objects in the double sense of
both mediating across heterogeneous communities and across the use-design
border. Artefacts maintain identity across transformation, abstractly as they
continue to make sense in the same way for the involved praxes, and because
representations in design in this situation are the secondary artefacts
maintaining praxis, made explicit. As a particular result, understanding
representations in design in terms of transformation yields a solution to the
recurring referent system problem in object-oriented methods.
Pragmatic philosophy of science
Based on the notion of design artefacts, a pragmatic philosophy of science is
suggested. The validity of a theory is appreciated based on its mediation of
design activity, not just based on random preferences of individuals, but based
on the reality of concrete societal praxis at a specific point on the
trajectory of cultural development. This normative approach to use and design
of computer artefacts is utilised specifically in assessing cognitivist
engineering psychology; in general it induces enhanced sensitivity to the
motives and achievements of such contributions. The radical pragmatic
philosophy of science makes it possible to both maintain earlier contributions
and to dismantle these in the creation of a dialectical materialist basis for
design, with an exclusive world view as well as inclusive adaptation of earlier
achievements.
"The new"
Traditional positions in activity theory understand development as the
collective answer to a need state. Wartofsky's concept of tertiary artefacts
provides an understanding of individualist creativity as a material phenomenon.
This concept is an important stepping stone in understanding creativity and
innovation in materialist terms, in a way that transcends the limitations of
the history determinism of traditional activity theory. Thus, bridging the gab
between individual inspiration and collective achievement, making a dialectical
materialist notion of horizontal development possible. The thesis proposes the
notion of abductors, a class of tertiary design artefacts mediating the
development of radically new motives, as a vehicle for bringing such insights
into design theory.
Supervisors were
Kim Halskov Madsen,
Susanne Bodker,
and
Morten Kyng
The thesis has successfully been defended, and is available as
DAIMI publication, PB-531
(Short abstract | pdf | ps)
Last update:
19. May 1998 -- by
olavb
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