Rules for the Sumo-wrestling competition

Here are the rules to be used in the Sumo-wrestling competition 2002.
The contest will be held Wednesday 17. April, 2002 from 10:15-12:00 in "Studenterhallen".

Purpose

The purpose of the game is to force (e.g. push) the other wrestler to leave the main fighting arena like real-world sumo-wrestling fights.

Court (arena)

The sumo wrestling court is divided in three distinct zones. The center of the court (the middle zone) is the main fighting arena and has a white color. The main zone is surrounded by a "warning" zone, which is a small lightblue strip. The purpose of this zone is to warn the wrestler, that he/she is about to leave the main zone and thus to lose the fight. Finally, the last zone is the outer perimeter (black color). The wrestlers should avoid this zone, since they will loose the fight if they stay there for to long (more details below).

Wrestlers (robots)

The wrestling robot contains two light sensors and three bumper sensors (one front, one left, and one right). Additionally, the robot uses two standard Lego motors. The player should program the robot, such that it can steer forward towards the opponent and at the same time avoid the outer zone. Robots are provided in the Legolab room. Remember that home-build robots are not allowed - you should use the ones provided.

Starting

Both wrestlers start facing each other in the main zone (white color). They should be in "pause" mode, and when the referee gives the start signal, both players start the robots.

Play

A match consist of three rounds of maximum 60 seconds each. A round continues until one of the wrestlers is outside the main court, i.e. located in the outher zone for more than a certain number of seconds (determined by the referee). If both wrestlers are not able to force the other wrestler outside the court during the round the fight is a draw. The player which wins two out of three rounds is the winner of the fight.