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						<h1 itemprop="headline">SummerPIT talk by Wendy Mackay</h1>
						

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							<p class="text--intro" itemprop="description"><p>Generative Walkthroughs: Participatory Redesign</p></p>
						
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												<h3 class="news-event__info__item__header text--label-header">Time</h3>
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														Friday 16  August 2013,
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														&nbsp;at 09:00 -  10:00
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													<p class="news-event__info__item__ical-link"><a href="/news-events/events/show-event/artikel/summerpit-talk-by-wendy-mackay?tx_news_pi1%5Bformat%5D=ical&amp;type=9819&amp;cHash=9df8364f442beb513bc741038a1bfb98">Add to calendar</a></p>
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														<p>5335-295 Nygaard Møderum 295</p>
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														PIT
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														<span itemprop="name">Marianne Dammand Iversen</span>
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									<p>Most participatory design techniques, including video brainstorming and video prototyping, are intended for the initial, exploratory phase of design, when the goal is to generate a variety of ideas and the scope remains relatively open. Less common are techniques intended for&nbsp;redesign, i.e.&nbsp;supporting critical evaluation and improvement of an existing design. Generative Walkthroughs&nbsp;offer a lightweight, step-by-step method for participatory design teams to deconstruct their initial video prototypes according to well-established socio-technical principles and to then redesign them by generating alternatives that better account for&nbsp;how human beings interact with technology in social settings.&nbsp;Team members with&nbsp;little or no social science background, usually users and programmers, are able to reconsider their designs in the light of established principles such as&nbsp;situated action,&nbsp;distributed cognition and&nbsp;co-adaptive systems. We have successfully employed generative walkthroughs in a variety of participatory design settings where it has both grounded and&nbsp;increased the creativity of the resulting designs.</p>
								
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