/************************************************************************\ |* gtf is a framework for analyzing two-player zero-sum games *| |* Copyright (C) 2005 Troels Bjerre Sorensen *| |* *| |* This program is free software; you can redistribute it and/or modify *| |* it under the terms of the GNU General Public License as published by *| |* the Free Software Foundation; either version 2 of the License, or *| |* (at your option) any later version. *| |* *| |* This program is distributed in the hope that it will be useful, but *| |* WITHOUT ANY WARRANTY; without even the implied warranty of *| |* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *| |* General Public License for more details. *| |* *| |* You should have received a copy of the GNU General Public License *| |* along with this program; if not, write to the *| |* Free Software Foundation, Inc., 59 Temple Place - Suite 330, *| |* Boston, MA 02111-1307, USA. *| \************************************************************************/ package gtf.util; import gtf.game.Strategy; import java.util.*; public abstract class LPSolver> { public static LPSolver getLPSolver() { return new PCx(); } protected abstract Map solve(MPS problem); public Strategy solve(MPS problem, Map vars) { Map result = new HashMap(); Map solution = solve(problem); for (Map.Entry entry : vars.entrySet()) { T obj = solution.get(entry.getValue()); if (obj != null) { result.put(entry.getKey(), solution.get(entry.getValue())); } } return new Strategy(result); } }