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Number Student Date Supervisor Thesis title
141 Sine  Jespersen 28-06-2018 Eve Hoggan OneChord: Creating a One-Handed Chording Keyboard for People with a Visual Impairment 
140 Rasmus Balthasar Kloth Stounbjerg 28-06-2018 Eve Hoggan OneChord: Creating a One-Handed Chording Keyboard for People with a Visual Impairment 
139 Rasmus Korsgaard  Kjeldgaard 28-06-2018 Eve Hoggan A sense of home: Augmenting feedback capabilities of domestic technology 
138 Tobias Emil  Harbo 28-06-2018 Eve Hoggan A sense of home: Augmenting feedback capabilities of domestic technology 
137 Christian Helding  Sørensen 28-06-2018 Eve Hoggan A sense of home: Augmenting feedback capabilities of domestic technology 
136 Benjamin Skydt  Villadsen 26-06-2018 Eve Hoggan Motivating Sustainable Behaviour in Automated Buildings through Socially Oriented Ambient Displays
135 Andreas Østergaard  Hammer 26-06-2018 Eve Hoggan MakeSense: A Step Toward User-friendly Machine Learning 
134 Søren Koschmieder  Thornholm 26-06-2018 Eve Hoggan Learning in Games 
133 Christoffer Rothausen  Schmidt 26-06-2018 Eve Hoggan MakeSense: A Step Toward User-friendly Machine Learning 
132 Christian Bonde  Andersen 26-06-2018 Eve Hoggan Motivating Sustainable Behaviour in Automated Buildings through Socially Oriented Ambient Displays
131 Peter  Hallum 25-06-2018 Kaj Grønbæk / Jo Vermeulen Exploring the Potential of Data Physicalization of Group Heart Rate Data to Foster Social Interaction
130 Anders Syrach  Lykkegaard 25-06-2018 Kaj Grønbæk / Jo Vermeulen Exploring the Potential of Data Physicalization of Group Heart Rate Data to Foster Social Interaction
129 Mark  Flarup-Jensen 25-06-2018 Kaj Grønbæk / Jo Vermeulen Exploring the Potential of Data Physicalization of Group Heart Rate Data to Foster Social Interaction
128 Henrik  Lanng 22-06-2018 Marianne Graves Petersen Cross-Surface Interaction between People & Displays in Classroom Situations 
127 Nicklas Just  Nielsen 22-06-2018 Marianne Graves Petersen Towards rapid deployment of large scale IoT systems by reducing the knowledge needed in the deployme 
126 Andreas Lysdal  Andersen 22-06-2018 Marianne Graves Petersen Towards rapid deployment of large scale IoT systems by reducing the knowledge needed in the deployme 
125 Sille Agerbæk Sørensen 14-06-2018 Kaj Grønbæk / Jo Vermeulen Assessing the Design Space and Potential of Floor Markings.
124 Mille Dam Skovhus Knudsen 30-01-2018 Marianne Graves Petersen Using Projection Mapping Display to Extend the Current Shopping Experience by Creating an Engaging, Social Experience when Customizing Fashion.
123 Anja Larsen 30-01-2018 Marianne Graves Petersen Approaches and Tools for Designing Mindful Everyday Technologies: Research Through Autoethnography and Collaborative Process Design.
122 Marianne Ostenfeldt Mortensen 30-01-2018 Marianne Graves Petersen Approaches and Tools for Designing Mindful Everyday Technologies: Research Through Autoethnography and Collaborative Process Design.
121 Bo Nymann Penstoft 30-01-2018 Kaj Grønbæk / Jo Vermeulen Assessing the Design Space and Potential of Floor Markings.
120 Lars Hedelund Gravgaard 27-11-2017 Kaj Grønbæk og Henrik Blunck Developing A Context-Aware Skiing Analysis Application.
119 Jonathan Elvø Hansen 25-09-2017 Niels Olof Bouvin A High Throughput Sensor Data Architecture.
118 Nikolai Houlberg Øllegaard 21-09-2017 Ole Caprani Enhancing Stage Performance Of Digital Music Instruments.
117 Simon Møller Christensen 28-06-2017 Ole Caprani Introducing Product Experience Into Assistive Technology.
116 Jens Ager Sørensen 28-06-2017 Ole Caprani Introducing Product Experience Into Assistive Technology.
115 Simon Hammerholt Madsen 28-06-2017 Ole Caprani Introducing Product Experience Into Assistive Technology.
114 Keven Vu Dinh Nguyen 28-06-2017 Olav W. Bertelsen Work or Play? – A Qualitative Study of The User Experience in Competitive Gaming.
113 Dario Rahimic 28-06-2017 Olav W. Bertelsen Work or Play? – A Qualitative Study of The User Experience in Competitive Gaming.
112 Morten René Dalsgaard 23-06-2017 Kaj Grønbæk og Henrik Blunck Developing A Context-Aware Skiing Analysis Application.
111 Stefan Michael Pedersen 23-06-2017 Susanne Bødker Mapping Artifact Ecologies In Precision Farming.
110 Rasmus Meldgaard Petersen 22-06-2017 Eve Hoggan Hap Trace: A System For Indicating Distance With Haptic Feedback.
109 Nikolaj Cilleborg Haulrik 22-06-2017 Eve Hoggan Hap Trace: A System For Indicating Distance With Haptic Feedback.
108 Frederik Nikolaj Lund Jakobsen 22-06-2017 Marianne Graves Petersen Fostering Learning-Through-Design.
107 Martin Lykke Bech Jeppesen 22-06-2017 Marianne Graves Petersen Fostering Learning-Through-Design.
106 Jacob Albæk Schnedler 22-06-2017 Kaj Grønbæk og Peter Gall Krogh Designing Interactive Interiors For Value-Driven Healthcare Informed By Socio-Spatial Concerns.
105 Josephine Raun Thomsen 22-06-2017 Kaj Grønbæk og Peter Gall Krogh Designing Interactive Interiors For Value-Driven Healthcare Informed By Socio-Spatial Concerns.
104 Christian Hannesbo Lorentzen 22-06-2017 Marianne Graves Petersen Increasing Economic Awareness Using Emergent Displays In A Domestic Context.
103 Lasse Legaard 22-06-2017 Marianne Graves Petersen Increasing Economic Awareness Using Emergent Displays In A Domestic Context.
102 Christoffer Øland Skovgaard 22-06-2017 Marianne Graves Petersen Together Together. Utilizing Scattered Activities In Designing Technology For Family Life.
101 Peter Knøsgaard Christensen 22-06-2017 Marianne Graves Petersen Together Together. Utilizing Scattered Activities In Designing Technology For Family Life.
100 Christine Linding Nielsen 19-06-2017 Marianne Graves Petersen Designing For Interaction Proxemics With Mobile Devices And Sensor Spaces.
99 Michael Munk Kruse 19-06-2017 Marianne Graves Petersen Exploring Sensory, Imaginative, And Challenge-Based Immersion By Digitally Augmenting Board Games.
98 Matias Ringgaard Thomsen 19-06-2017 Marianne Graves Petersen Exploring Sensory, Imaginative, And Challenge-Based Immersion By Digitally Augmenting Board Games.
97 Christian Skyum Larsen 19-06-2017 Marianne Graves Petersen Exploring Sensory, Imaginative, And Challenge-Based Immersion By Digitally Augmenting Board Games.
96 Nick Nielsen 31-01-2017 Susanne Bødker Clockwork - Designing For Reflection.
95 Siri Nygaard Andersen 30-01-2017 Ira Assent og Susanne Bødker Skyline Outlier Ensemble.
94 Benjamin Grønlund 30-06-2016 Marianne Graves Petersen Exploring The Design Space of an Office Chair: Qualities and Challenges of Embedded E-Textile Interaction.
93 Peter Krogshede 30-06-2016 Marianne Graves Petersen Augmenting Play Bases.
92 René Bundgaard Jeppesen 30-06-2016 Marianne Graves Petersen Augmenting Play Bases.
91 Jens Rohde Wie Andersen 30-06-2016 Marianne Graves Petersen Augmenting Play Bases.
90 Kasper Buhl Jakobsen 29-06-2016 Marianne Graves Petersen Graphene-Based Interaction Design: Open-ended Constructive Play for Children.
89 Daniel Værnhøj Westergaard 29-06-2016 Marianne Graves Petersen Using Roles in Games to Provide an Engaging and Supportive Co-Experience Among Children.
88 Mathias Thyssen Kristensen 29-06-2016 Marianne Graves Petersen Using Roles in Games to Provide an Engaging and Supportive Co-Experience Among Children.
87 Asger Stryhn Rasmussen 29-06-2016 Marianne Graves Petersen Using Roles in Games to Provide an Engaging and Supportive Co-Experience Among Children.
86 Laurits Schimming Langberg 29-06-2016 Marianne Graves Petersen Mapping and exploring the retail design space to enhance the in-store shopping experience through IT solutions.
85 Søren Lundtoft 29-06-2016 Marianne Graves Petersen Mapping and exploring the retail design space to enhance the in-store shopping experience through IT solutions.
84 Anders Tranberg Nies 29-06-2016 Marianne Graves Petersen Mapping and exploring the retail design space to enhance the in-store shopping experience through IT solutions.
83 Morten Tore Lauridsen 29-06-2016 Olav W. Bertelsen Printing Functionality. Empowering Designers to Create Interactive Prototypes with 3D Printing.
82 Anders Høedholt 29-06-2016 Olav W. Bertelsen Printing Functionality. Empowering Designers to Create Interactive Prototypes with 3D Printing.
81 Christian Jegstrup Hansen 27-06-2016 Ole Caprani Planning and Evaluating Design Process Courses with Public School Students in the Subject Craftmanship and Design.
80 Christina Sanne Gøttsche 27-06-2016 Ole Caprani Planning and Evaluating Design Process Courses with Public School Students in the Subject Craftmanship and Design.
79 Mattis Marian Reppmann 27-06-2016 Susanne Bødker Offering Blind Participants Hands-on Experience in a Design Process.
78 Pætur Askildsen 27-06-2016 Susanne Bødker Offering Blind Participants Hands-on Experience in a Design Process.
77 Søren Borup Gregersen 27-06-2016 Susanne Bødker Re-Positioning Social Networks to Support Urban Garden Communities.
76 Søren Dybkjær Ditlev 27-06-2016 Susanne Bødker Re-Positioning Social Networks to Support Urban Garden Communities.
75 Alexander Lottrup Rasmussen 27-06-2016 Susanne Bødker Re-Positioning Social Networks to Support Urban Garden Communities.
74 Nis Bjørn Jensen 29-04-2016 Olav W. Bertelsen Designing Experience First.
73 Lars Erik Høeg 16-03-2016 Jörg Müller CapFloor: An Interactive Luminous Floor Using Capacitive Sensing.
72 Mads Møller Eriksen 16-03-2016 Jörg Müller CapFloor: An Interactive Luminous Floor Using Capacitive Sensing.
71 Denis Chris Christiansen 08-03-2016 Marianne Graves Petersen og Timothy Merritt Titel ukendt
70 Christina Møller Andersen 23-02-2016 Susanne Bødker Blackboard at Aarhus University: Providing Support for Adapting a new Learning Management System in a diverse Context.
69 Cuong Gia Michael Ha 29-01-2016 Marianne Graves Petersen og Timothy Merritt A Window into the Soul of Photographer: Learning Photography through haptic Communication.
68 Jeppe Stougaard 29-01-2016 Marianne Graves Petersern og Clemens Nylandsted Klokmose HITMACHINE.
67 Jakob Larsen Winge 29-01-2016 Marianne Graves Petersen og Clemens Nylandsted Klokmose HITMACHINE.
66 Miguel Jan Ruiz-Hansen 29-01-2016 Marianne Graves Petersen og Timothy Merritt Titel ukendt
65 Tine Mølgaard Hansen 29-01-2016 Jörg Müller Creating an Interactive News Experience using Projection Mapping.
64 Daniel Jung Moltzen 29-01-2016 Jörg Müller Creating an Interactive News Experience using Projection Mapping.
63 Mathias Løkke Madsen 28-01-2016 Susanne Bødker Can E-Paper Advance Local News?
62 Søren Pedersen 27-01-2016 Ole Caprani Exploring Human-Robot Collaboration in Architectural Design Processes.
61 Christian Østergaard Laursen 27-01-2016 Ole Caprani Exploring Human-Robot Collaboration in Architectural Design Processes.
60 Lars Nikander Frandsen 27-01-2016 Ole Caprani Collective Intelligence for EV3 Robots. Using Knowledge Sharing to Improve Multi-Agent Exploration of Unknown Complex Environments.
59 Thomas John Falck Winding 26-01-2016 Olav W. Bertelsen ScrAPP: Mobile Technologies to Support Sustainability for CNC Cutting Machines in Creative Environments.
58 Asbjørn Stensgaard Nielsen 26-01-2016 Olav W. Bertelsen ScrAPP: Mobile Technologies to Support Sustainability for CNC Cutting Machines in Creative Environments.
57 Kasper Bruus Frank 26-01-2016 Olav W. Bertelsen Voice Control for Interactive Audible News in the Home: Research Through Design of News Butler.
56 Søren Bruus Frank 26-01-2016 Olav W. Bertelsen Voice Control for Interactive Audible News in the Home: Research Through Design of News Butler.
55 Paw Holm Nicolaisen 23-09-2015 Marianne Graves Petersen How can collective Intelligence and ICT be used to collect trustworthy Data about Wheelchair Accessibility of Venues?
54 Morten Bjerring Munkholm 23-09-2015 Marianne Graves Petersen How can collective Intelligence and ICT be used to collect trustworthy Data about Wheelchair Accessibility of Venues?
53 Lasse Kruse Larsen 23-09-2015 Marianne Graves Petersen Feedforward and Feedback Modalities for embedded touch Interaction with hi-fi Systems. Developing new interactive Materials.
52 Emil Christian Gram 25-06-2015 Marianne Graves Petersen Gamification as an Approach for Teaching in Organisations.
51 Tobias Christoffer Tikjøb 25-06-2015 Marianne Graves Petersen Gamification as an Approach for Teaching in Organisations.
50 Jonas Gottlieb Skytte 25-06-2015 Olav W. Bertelsen News on Wearables: A Framework for Smartwach News Consumption.
49 Kasper Knop Rasmussen 25-06-2015 Olav W. Bertelsen Immersive 3D Modeling for Novices: Uncovering Design Considerations through the Design of a Hand-based Interface.
48 Simon Hønnerup Nielsen 25-06-2015 Olav W. Bertelsen Immersive 3D Modeling for Novices: Uncovering Design Considerations through the Design of a Hand-based Interface.
47 Ganeshwar Ramanandan 25-06-2015 Olav W. Bertelsen News on Wearables: A Framework for Smartwach News Consumption.
46 Nikolaj Riis Josephsen 24-06-2015 Susanne Bødker YOUR Exhibition 2.0.
45 Rune Haugaard 01-06-2015 Marianne Graves Petersen Research through Toolkit Design: Uncovering Design Considerations for Shape-Changing Interfaces Toolkits.
44 Kristoffer Larsen Winge 01-06-2015 Marianne Graves Petersen Research through Toolkit Design: Uncovering Design Considerations for Shape-Changing Interfaces Toolkits.
43 Emil Hyre Melchior Christiansen 28-04-2015 Susanne Bødker Transferring Knowledge between Communities of Practice: A Case Study of MidtLink
42 Morten Kjeldsen Kusk 28-04-2015 Susanne Bødker Transferring Knowledge between Communities of Practice: A Case Study of MidtLink
41 Donni Fabila Nørgaard 14-04-2015 Morten Kyng Diabetes Tracker - A design oriented Study of Development of IT Support for young People with Type 1 Diabetes.
40 Annemette Berg Clement 14-04-2015 Morten Kyng Diabetes Tracker - A design oriented Study of Development of IT Support for young People with Type 1 Diabetes.
39 Mads Kleemann 29-01-2015 Kaj Grønbæk/Timothy Merritt Tactile Guidance in extreme Sports: Exploring the Design Space through Kiteboarding.
38 André Schmidt 29-01-2015 Kaj Grønbæk/Timothy Merritt Tactile Guidance in extreme Sports: Exploring the Design Space through Kiteboarding.
37 Stephan Sloth Kristiansen 29-01-2015 Kaj Grønbæk Designing Wearable ICT to assist People with social anxiety Disorder.
36 Kennet Bastrup Jeppesen 29-01-2015 Kaj Grønbæk Designing Wearable ICT to assist People with social anxiety Disorder.
35 Morten Dahl Amby 19-01-2015 Olav W. Bertelsen Coffee is not enough: A Case Study of introducing user-centered Design into the software development Process.
34 Oskar Dalgaard Andersen 13-01-2015 Marianne Graves Petersen Exploring In-Air Gestural Interaction with Home Lighting.
33 Tor Sørensen 13-01-2015 Marianne Graves Petersen Exploring In-Air Gestural Interaction with Home Lighting.
32 Lasse Iversen 13-01-2015 Marianne Graves Petersen Swipe What You Like. Creating Experiences with the Ibeacon Technology showcased through the Media Industry.
31 David Møller Andersen 13-01-2015 Marianne Graves Petersen Swipe What You Like. Creating Experiences with the Ibeacon Technology showcased through the Media Industry.
30 Tom Quast 06-01-2015 Kaj Grønbæk Wearable Support for News Consumption: Research through Design of the GlassNews App.
29 Troels Ammitsbøl Rasmussen 06-01-2015 Kaj Grønbæk Wearable Support for News Consumption: Research through Design of the GlassNews App.
28 Marvin Bommarius 12-12-2014 Ole Caprani Afhjælpning af FIRST LEGO League deltagernes vanskeligheder med at løse robotopgaven.
27 Kristian Gørup Benée 09-10-2014 Marianne Graves Petersen Exploration of a Design Space for Communicating and Experiencing Craftmanship through Tangible Interaction and Augmented Reality.
26 Jesper Vognstrup Neergaard 09-10-2014 Marianne Graves Petersen Exploration of a Design Space for Communicating and Experiencing Craftmanship through Tangible Interaction and Augmented Reality.
25 Anders Vestergaard Borrits 26-09-2014 Olav W. Bertelsen Activating The Aroused. A Design Oriented Study on Engagement and Particicpation In a Social Housing Area.
24 Christian Brandt Møller 26-09-2014 Olav W. Bertelsen Activating The Aroused. A Design Oriented Study on Engagement and Particicpation In a Social Housing Area.
23 Tobias Fjelsted Alrøe 04-07-2014 Marianne Graves Petersen EUD For Childrens´ Fee Play With Building Toys: Exploring EUD Design Considerations For Remote Controlling LEGO.
22 Jesper Lysgaard Rasmussen 04-07-2014 Marianne Graves Petersen EUD For Childrens´ Fee Play With Building Toys: Exploring EUD Design Considerations For Remote Controlling LEGO.
21 Jonas Degn Langdahl Grann 04-07-2014 Marianne Graves Petersen EUD For Childrens´ Fee Play With Building Toys: Exploring EUD Design Considerations For Remote Controlling LEGO.
20 Jesper Unna 27-06-2014 Marianne Graves Petersen From Consumers To Co-creators: A Case Study Of How To Implement a Web-based Platform For Co-creation.
19 Markus Rasmus Gustav Wüstenberg 31-03-2014 Kaj Grønbæk Developing Methods for Transportation Mode Detection using Real-World Mobile Sensing.
18 Peter Møller Petersen 05-03-2014 Preben Holst Mogensen Exploring Personal Navigation: How Different Design Approaches Can Affect The Driving Experience.
17 Martin Christensen 05-03-2014 Preben Holst Mogensen Exploring Personal Navigation: How Different Design Approaches Can Affect The Driving Experience.
16 Nils Kähler 30-01-2014 Marianne Graves Petersen Designing and Evaluating Driver Interaction With Secondary In-Vehicle Infotainment Systems.
15 Anders Helding Sørensen 30-01-2014 Marianne Graves Petersen Designing and Evaluating Driver Interaction With Secondary In-Vehicle Infotainment Systems.
14 Jack Ord Rasmussen 17-12-2013 Morten Kyng/Erik Grönvall Gamification in a Rehabilitation Process: Exploring Technology Based Solutions for Heart Patients.
13 Macus Dithmer 17-12-2013 Morten Kyng/Erik Grönvall Gamification in a Rehabilitation Process: Exploring Technology Based Solutions for Heart Patients.
12 Matthias Nielsen 19-11-2013 Kaj Grønbæk Developing Multi Touch Interactive Visualizations to Explore Big Data.
11 Mark Krummelbein 07-11-2013 Kaj Grønbæk The Myth of Natural User Interfaces: How Contextual Understanding and Existing Knowledge Lead Towards Natural Interaction
10 Isak Glundal Nuur 07-11-2013 Kaj Grønbæk The Myth of Natural User Interfaces: How Contextual Understanding and Existing Knowledge Lead Towards Natural Interaction
9 Stefan Andreas Bugge Loeschcke 28-10-2013 Marianne Graves Petersen Ad Hoc Interfaces: A Tangible Approach to On-demand User Interfaces
8 Tore Stubbe Lundgren 28-10-2013 Marianne Graves Petersen Ad Hoc Interfaces: A Tangible Approach to On-demand User Interfaces
7 Kristoffer Moos 27-09-2013 Marianne Graves Petersen Peripheral Display as a Motivator: An Exploratory Case Study on Motivating Employees in an Open Office Environment
6 Tobias Sonne Jensen 13-09-2013 Kaj Grønbæk Context Aware IT Support for Children with ADHD - Development and test of the CASTT Prototype
5 Brian Bak Laursen 09-09-2013 Niels Olof Bouvin Wind Power and Electricity Price Prediction Using Artificial Neural Networks to Support Decision Making in the Danish Electricity Market
4 Kristian Barrett 09-09-2013 Niels Olof Bouvin Wind Power and Electricity Price Prediction Using Artificial Neural Networks to Support Decision Making in the Danish Electricity Market
3 Lasse Quorning 02-07-2013 Olav W. Bertelsen Let´s Graffiti! Designing and experimenting with a collaborative drawing tool for children based on Clark´s concepts of Common Ground
2 Jacob Markussen 27-06-2012 Marianne Graves Petersen Styrkede sportsoplevelser: Udviklingen af CAP Frameworket
1 Morten Boye Mortensen 27-06-2012 Marianne Graves Petersen Styrkede sportsoplevelser: Udviklingen af CAP Frameworket