We are engaged in several research-projects and we run the Centre for Interactive Spaces
InteractiveSpaces www.interactivespaces.net is an interdisciplinary research center bringing together architecture, engineering, and computer science with the research mission to create new concepts for future interactive spaces. InteractiveSpaces.net also bring together companies and public researchers in a R&D activities leading to new products and services for specific domains.The research activities focus on six themes which may be applicable to one or more of the application domain projects undertaken in the center. The application domains to be studied include schools, libraries, museums, homes and specific workplaces.
The EcoSense project is funded by the Danish Council for Strategic Research.
The objective of EcoSense is to develop novel collective sensing, macroscopic analysis and visualization methods for streams of semantically annotated (e.g. with location) measurement data from which climate impacts can be inferred. EcoSense methods aggregate data from smartphones (with or without special apps) with data from sensors mounted in vehicles/vessels/buildings, and provide real time macroscopic analysis, visualization, and alerts for decision makers or evaluators. The visions to provide individuals and decision makers reliable eco-aware tools: 1) to measure whether energy reduction programs achieve their predicted effects; and 2) to identify potential new initiatives that may be launched to reduce climate impact. EcoSense tools are critical, since global warming concerns have led the EU to decide that developed countries by 2020 should reduce their greenhouse gas emissions by 20% and enact energy efficiency guidelines. Our hypothesis is that greater awareness of climate impacts enabled by our methods empowers individuals, companies, institutions, and public spaces to reduce greenhouse gas emission by 5-10 %. This is supported by surveys showing that alone knowledge of impact makes people change their environmental behavior. Further reductions may be gained via changed government policies based on EcoSense analysis results. We apply the methods to a range of cases with end-user organizations, e.g. green city programs in Aarhus, Copenhagen and Sønderborg, company programs on CO2 footprinting, electrical vehicles, and shipping. EcoSense is a strategic research project and joint development effort between universities, industrial partners, and municipalities that helps assure research excellence, societal relevance, and innovation nationally and internationally via network and partners.
Project webpage: ecosense.au.dk
MADE is a SPIR project, funded by the Danish Council for Technology and Innovation.
MADE – Platform for Future Production is an academic-industry collaboration which will pave the way for the development of new, efficient and enhanced types of production capable of making production in Denmark more competitive and attractive to companies and society at large. The platform will contribute to innovative, holistic, cross-functional and interdisciplinary solutions by leveraging new technologies, organizational forms, structures, and work systems. The platform will research, develop, test, and implement innovative solutions (e.g., new planning systems, new organizational forms, new flexible automation, intelligent products, and production systems). The platform focuses on three business functionalities: Rapid Product &Production Development; Model Based Production; Complexity Management that are key enablers for realizing innovation, agility and sustainability potentials and consequently are of significant competitive importance to Danish industry. These business functionalities will be investigated from three different viewpoints: Value Chains and Business Systems; Integrated production systems; Enabling Technologies adding up to a total of 9 (3x3) research themes. A number of combined research and innovation projects, focusing on specific ambitious targets will involve PhDs and post-docs from the research themes, one or more end-user companies,innovation institutions, university seniors and international experts and technology and system providers.
The Niagra project is funded by the Danish National Advanced Technology Foundation.
Abstract will appear soon
The VPP project is funded by the Danish Energy Agency.
Future electric systems will be significantly different from the electric system we know today. Changes are needed when the large quantity of renewable energy sources will be integrated and utilized in an optimal way. Technically and economically viable solutions must be developed to ensure the balance between electricity production and consumption.
In tomorrow's electric system, the "Smart Grid", considerably more flexibility is needed from the electricity customers and that the interaction between the different energy systems must be utilized to a much greater extent than today. In addition, customers need to be involved to become a useful asset in the demand response of the smart grid. To be successful, the involvement of the customers must be based on other incentives than just the economic one.
With this project, we will make a large residential complex and its customers “Smart Grid Ready”. Control and demand response potential of all controllable energy use (and potentially also of the local electricity generation) must be monitored by the building’s own Virtual Power Plant (VPP). Subsequently, the VPP of the building can pool and offer the overall demand response potential to a global VPP at a higher tier in the hierarchy. From here, a given aggregator responds and acts to balance the electrical grid and to participate in the pricing on the electricity market.
The PosLogistics project is funded by the Danish National Advanced Technology Foundation.
The vision of the project is to improve patient flow and hospital efficiency by novel hospital logistics. These will be based on adaptive and dynamic planning algorithms combining real-time positioning of mobile entities, task scheduling and resource management. The project will develop an industrial prototype system that provides dynamic scheduling capabilities in an unobtrusive manner to users via interfaces on mobile devices, wall-displays, or stationary PCs, wherever the respective user is and needs information and overview of tasks and resources. A logistics system for hospitals needs to be highly flexible to situations requiring quick and radical changes of focus and priority towards patients and equipment. PosLogistics will build on developments within hospital and emergency logistics, integrate environment-optimized positioning technology, and – based on the latter – provide novel and highly adaptive logistics and planning algorithms. The vision here is that complex re-scheduling for personnel will happen and be communicated seamlessly, e.g. on mobile devices in real-time, similar to what a modern GPS car navigation device provides, when the driver leaves the planned route: after a gentle notification the route or schedule is automatically changed to a new optimal one. PosLogistics will integrate and enhance positioning technologies that do not interfere with hospital equipment, for instance WiFi positioning technology enhanced with accelerometers for motion detection
The Digital Training Equipment for Sports Grounds project is funded by "Fonden af 29. december 1967".
The objective of this project is to develop new concepts for sensor-actuator based equipment to support training at sports grounds as well a communication of information about sports performances to audiences at sports arenas or on TV. The project builds on top of the iSport project, where Center for Interactive Spaces among other things have developed the notion of collective training equipment and kinesthetic interaction through prototyping of training equipment for handball (TacTower) and Football (Football Lab.
The research challenges involves development of real time performance tracking and feedback mechanisms for a variety of sports that goes beyond the typical off-line video-based debriefing training support. The ideal training equipment can help improve performance in real time while training, e.g. by pulsing the ideal rhythm a perfect run up for athletics, or transparent training equipment that stimulate coordination and deception in team sports.
The project is about establishing possibilities for intelligent control of the energy consumption in private homes through the development of a prototype for a so called ’home port’. This port establish access to coordinated control of the different subsystems in a private home for control and surveillance of energy consumption etc. Key concepts in the project are coexistence of different technologies controlled through a common service layer in a private house. The purpose of this coexistence is to create interoperability between the different technologies such that energy consumption can be lowered and consequently lowering the pollution of the environment.
The Female interaction is a 2 ½-year, DKK 4.7 mio multidisciplinary research project focusing on female interaction design for advanced electronic products. User-driven development methods and tools will be developed and tested – focusing on the demands and desires of female users. The project brings together development and market-research specialists, scientists and designers in an interdisciplinary collaboration. The project is co-financed by the Danish Enterprise and Construction Authority and has been initiated by design-people.
The project offers a novel approach to user-driven innovation in businesses by bringing together scientists, businesses, designers and market analysts for purposes of developing new process models and guidelines. These new knowledge connections will come to create new results for the benefit of the user.
Development of a platform that will make it easier and faster for danish companies to develop products and services based on the Galileo satellite-based positioning system. The platform will focus on positioning within application areas such as tracking of cows, tracking of emergency personel in rescue operations, flight navigation, precision farming, safety increasing supervision for elderly and ill persons and positioning for sport and leisure activities. The system will provide a higher accuracy than GPS and will work better indoors.
The iSport project explores how pervasive computing technologies can enhance sport experiences for spectators at sporting events and training efficiency for elite athletes. Bodily expression and physical capabilities are at the center of the research effort based on an ambition to explore how the human body can be used as an interface with computational artifacts and technologies.
Sponsored by ISIS2 we chose to explore the domain of sports, since we here are most likely to find experts of bodily expression. The point of departure for this exploration has been the notion of Kinesthetic Interaction (KI). At InteractiveSpaces KI has previously been explored in museum contexts, schools, libraries etc. The domain of sports has been approached in order to take KI to its limits in relation to elite athletes and spectator experiences.
The purpose of the Locusts project is to extend distributed software architectures, so that computers dynamically can utilise resources (storage, network, display, computation, etc) available at other nearby computers.This would allow small devices such as mobile phones to do tasks that they themselves cannot do satisfactorily on their own, but in conjunction with other, more powerful, computers are able to perform.
The objective is to design B&O products and services to support a global sense of home by enabling users to experience and produce home media in different homes or while away from home. This is achieved through development of a Mobile Home Center (MHC), i.e. a hub to establish secure connections to the main home and media servers, to support users in experiencing home media on equipment available anywhere, anytime. The results of the project are: a prototype MHC infrastructure; a mobile product interface, e.g. a mobile phone, which is the key to secure and seamless access to home media; and an interaction paradigm for future mobile and global media experiences across changing contexts. The concept of MHC calls for research and development in several pervasive computing areas. The success criteria of the project are to deliver industrial prototypes that feed into B&O product development as well as to publish general concepts for experiencing “home is where you are”. Digital and mobile media are rapidly growing businesses worldwide, and B&O is in an ideal position to address the high-end market with products for customers with multiple homes and extensive travel activity.
The UrbanWeb project explores an open Web approach to pervasive computing and aims especially at urban environments. The project hypothesizes that pervasive computing and recent trends in Web technologies (e.g. Web Mashups (service aggregation), collaborative tagging, social filtering, etc., often described as Web 2.0 techniques) can be combined to create an open, highly scaleable, contextaware architecture that supports true pervasive information applications and services which not only adapt to the users physical and social context, but also let users actively contribute to the information available in both private and public places. The project has a number of foci, including Infrastructure, Structuring mechanisms, Context matching, and Interaction techniques.