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Augmented Reality - integrating digital information in the physical world

Kaj Grønbæk, Professor
Department of Computer Science, Aarhus University


Augmented Reality - integrating digital information in the physical world.

Augmented reality is a research field integrating physical and digital environments into a mixed physical and digital spaces. From a technical perspective, a range of different technologies from small embedded systems to large scale projection and sensor installations may be used to create augmented reality experiences. Examples of augmented reality technologies are visual tags, e.g. ARToolkit linking 3D overlays to visual tags, RFID tags, Semacodes, human wearable computers as well as iPhones GPS, accellerometer and Compass. Theoretically, distinctions may be made between approaches that augment: The environment, the objects of work, or the users. Augmented reality also relates to other emerging areas such as pervasive computing, ubiquitous computing, ambient interfaces, tangible user interfaces, calm technologies, interactive spaces, etc.

The talk will give an overview of the concepts of the field, as well as examples of results and applications from Center for Interactive Spaces and other research labs.

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Revised 2015.11.16

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Department of Computer Science
Aarhus University
IT-Parken, Aabogade 34
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Tel: +45 8715 0000
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CVR no: 31119103

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