Interactive applications are no longer only confined by a single device such as a personal computer or a mobile phone.
Applications can involve multiple desktop computers, hand-held devices, interactive tables, or wall displays. These types of applications are commonly referred to as multi-surface applications.
Multi-surface applications execute in multi-surface environments which are ubiquitous computing environments where interaction spans multiple input and output devices and can be performed by several users simultaneously. These environments not only challenge the way we think and design human-computer interaction, but also how we develop software.
In this friday lecture I will present you with a concrete multi-surface environment, the WILD room, and how developing applications for this environment forced us to revisit the way we go about programming.
Biography: Clemens Nylandsted Klokmose is employed as system engineer with speciality in user interface development at Cetrea A/S.
Clemens received his PhD from Department of Computer Science, Aarhus University in 2009 with a thesis entitled "On Human-Computer Interaction in Complex Artefact Ecologies".
He spend a year working as a post doc in the In|Situ group at Université Paris-Sud XI. His professional interests is human-computer interaction and ubiquitous computing and especially the interplay between our perception of the world, and the assumptions of how we perceive the world that is embodied into the technology we create.
Background article: Gjerlufsen, T., Klokmose, C. N., Eagan, J. R., Pillias, C. and Beaudouin-Lafon, M. (2011) Shared Substance: Developing Flexible Multi-Surface Applications. To appear in Proceedings of the 29th international Conference on Human Factors in Computing Systems (Vancouver, BC, Canada, May 7-12, 2011). CHI'11. ACM.
http://www.lri.fr/~mbl/WILD/publications/Substance-CHI2011.pdf