Hatch It Lab

- experimental innovation lab for student entrepreneurship and startups at Department of Computer Science

HatchIT Lab is an experimental innovation lab and incubator environment based at the Department of Computer Science. The lab is created for IT students who wish to start their own business. All students from IT City Katrinebjerg have the opportunity to apply for a place in HatchIT Lab, including students from...:

Aspiring entrepreneurs can apply for admission to HatchIT lab in the last half of their master program as well as 12 months after completing their studies.
 
An open innovation environment for IT students

In HatchIT Lab, you can develop a startup idea in a business-oriented incubation and innovation environment. The lab is located closely to the IT research and educational facilities at Aarhus University.

Hereby, HatchIT Lab contributes to collaboration between students, researchers and companies. As an open innovation environment, HatchIT Lab supports sharing of knowledge and experiences between students, entrepreneurs, small and medium-sized businesses and well-established companies.

Visit the HatchIT Lab website for more information and follow HatchIT Lab on facebook:

SIX START-UPS CURRENTLY RESIDE AT HATCHIT LAB

Ceptu

Ceptu aims to build easy-to-use services for the agricultural industry. Founded in 2014 by a group of computer scientists, the startup combines state-of-the-art satellite technologies with the ubiquity of smartphone, tablet and web applications to bridge the gap between research and the practical application of farming technology.

The company's app FieldSense helps farmers throughout Europe for the coming cultivation seasons, as described in this business case (november 2016). In 2016, Fieldsense were mentioned as a business case in the Danish Space Strategy launched by the Ministry of Higher Education and Science.

BioRemind

BioRemind is a digital refreshing to an analogue industry: By providing a platform for psychologists and therapists who wish to provide their treatment strategies digitally to their clients. The psychologist can fast and easy subscribe a customized app with their own content so the strategy is right at hand when the help and support is really needed.

Montem

MONTEM is a product development agency specialised in Internet of Things and smart consumer products. MONTEM design and develop products with and for the end-user in mind, based on current trends within research.

The people at MONTEM (Anders Høedholt and Christian Østergaard Laursen) have a strong interdisciplinary background in Computer Science and Product Design from Aarhus University and Aarhus School of Architecture.

Zeppelin

Zeppelin Studio was founded in Vienna, Austria in 2013, by two students of the fine arts of Game Engineering. Using their own award-winning pilot project Schein as a stepping stone, Zeppelin Studio has succeeded in establishing a solid foothold in the international games industry.

The company is dedicated to delivering games with substance, where story, gameplay, art, and sound harmoniously intertwine.

Abrella

Abrella is a weather startup creating intelligent sharing umbrella systems, giving people access to umbrellas on-demand. Umbrellas are free to use and circulates the city on selected pick-up and delivering spots.

Byparaplyen.dk are currently provided in Aarhus, Silkeborg and Herning, with more cities to come. In 2015 the Abrella-team won the Entrepreneur Award (Iværksætterprisen) in Business Region Aarhus, which is awarded to the most successful entrepreneurs in East Jutland.

protofi

The creative startup protofi, founded by four IT product development students from the Department of Computer Science, aides design companies in exploring how electronics can be embedded into their concepts in a meaningful way. Working with companies in industrial areas such as product and interaction design, protofi facilitates workshops to demonstrate different technologies, exploring possible interactions through sketching, mockups and rapid prototyping, and manifesting these explorations in physical prototypes with embedded electronics. These prototypes can then be used by the clients in their ongoing work, both for ideation and demonstration purposes.